You should check whether the returned bundle is null and not try loading assets from it if it is. Are you using Development Player, that might print some additional info. ManifestFileVersion : 0.
CRC : Hashes :. AssetFileHash :. Hash : 5da48c7ee66d8e55bd8fd. TypeTreeHash :. Hash : 6fbb8dff82d3cf6ede1c2d. HashAppended : 0. ClassTypes :. Assets :. Dependencies : [ ]. LoadFromMemory decryptedBytes ;. Last edited: May 5, Deadshot , May 5, I then uploaded the assetbundles to the server using scp.
The app downloads the assetbundles fine but cannot load them. Here's the code:. I'm pretty sure this is what resolved the problem. This means that your target device was not iOS when you built the Asset bundle.
Change your target to iOS then rebuild the Asset Bundle. If that didnt work then NET scripting backend, that error would occur too. Solution is to rebuild your Asset Bundle after changing to. NET scripting backend through the player settings.
Also try replacing BuildTarget. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Please check with the Issue Tracker at issuetracker. Legacy Documentation: Version 5. Language: English.
Unity Manual. Asset Bundle Internal Structure. Loading and unloading objects from an AssetBundle. If you did all the iPhone recommendations, but the iPhone still doesn't have enough storage space. Download and install iPhone Cleaner to deeply clean up iPhone storage.
If your iPhone has installed the iOS 13 public beta version, you need to remove the beta profiles from your iPhone first.
Please check your current iOS beta version, it may be iOS If so, you need to wait the iOS If you still want to update to iOS 13, you need to uninstall and downgrade the current iOS
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